LL Goku Abilities

01/16/2024 UTC Characters

*This content is still under development and is subject to change.
Please check in-game after this character has been added.

Wielding high defensive capability and the extremely powerful Ultimate Arts Card "Super Ultra Spirit Bomb" in tow, LEGENDS LIMITED Goku joins the fight!

■Strength #1: High Defensive Power
・Upon entering the battlefield, for a set number of counts Goku can nullify unfavorable Element factors for damage received, and recover health for a set number of counts as well! Stand strong even against bad Element matchups!
・On top of Endurance capabilities, Goku can cancel the buffs caused by enemy Ultimate and Awakening Arts, and Main Abilities! You can withstand attacks that can break through Endurance effects such as ULTRA Super Saiyan God Super Saiyan Vegito's Rising Rush!

■Strength #2: Attacker Abilities That Can Finish Off Targets
・When the Unique Gauge is full, Goku's Special Move Arts, Ultimate Arts, and Main Ability will get buffs! Afterward, if there is 1 defeated enemy battle member, you'll disable enemy switching. And the Ultimate Arts card "Super Ultra Spirit Bomb" will nullify any unfavorable Element factors. So you can pair the Main Ability with the Super Ultra Spirit Bomb to annihilate your foes!

With both Z Abilities as well as a Unique Ability that strengthens "Tag: GT" allies, not to mention impressive tenacity, be sure to witness the valor of LEGENDS LIMITED Goku firsthand!

Element: BLU
Character Tags: Saiyan, Son Family, Kids, GT
Episode: Shadow Dragon Saga (GT)

Main Ability

Draw the Ultimate Arts Card "Super Ultra Spirit Bomb"! Try to use it when the Unique Gauge is full and at least 1 enemy Battle Member is defeated!

Draw the Ultimate Arts Card "Super Ultra Spirit Bomb" next.
Restores own health by 25% and Ki by 50.
Cancels own Attribute Downgrades and Abnormal Conditions.

The following effects occur according to the number of defeated enemy battle members if this character's Unique Gauge is full:
0 or more battle members: Apply Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" to self for 30 timer counts.
1 battle member: Inflicts all enemies with "No Switching" for 3 timer counts.
2 battle members: Reduces enemy Vanishing Gauge to 0%.
Requirements: 25 timer counts must elapse.

Z Ability

Z Ability III doesn't just grant buffs to "Tag: GT" and "Tag: Son Family", but "Tag: Saiyan" as well! Plus you can also boost the base Blast power of "Tag: GT" characters!

Ⅰ: +22% to "Tag: GT" base Strike & Blast Defense during battle.
Ⅱ: +26% to "Tag: GT" or "Tag: Son Family" base Strike & Blast Defense during battle.
Ⅲ: +30% to "Tag: GT", "Tag: Son Family", or "Tag: Saiyan" base Strike & Blast Defense and +15% to "Tag: GT" base Blast Attack during battle.
Ⅳ: +38% to "Tag: GT", "Tag: Son Family", or "Tag: Saiyan" base Strike & Blast Defense and +18% to "Tag: GT" base Blast Attack during battle.

Strike

Impact

Blast

Impact

Special Move

If the Unique Gauge is full, you can reduce the enemy's Ki by 100 on hit! Prevent the chances of a counterattack after landing your Special Move Arts!

Deals massive Impact damage.
+40% to Special Move damage inflicted for 3 timer counts upon activation.

Applies the following effects to enemy on hit if this character's Unique Gauge is full:
Reduces Ki by 100.
Cancels Attribute Upgrades & Buff Effects.

Special

On hit, draw a Special move Arts, and inflict Flash on the enemy!
You'll also reduce the enemy's "Sustained Damage CUT", so use this Special Arts as your first step towards dealing big damage!

Restores own Ki by 50 upon activation.
The following effects occur on hit:
Draw a Special Move Arts Card next.
Inflicts enemy with Flash.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1 (activates once).

Ultimate

This Ultimate Arts nullifies Endurance!
When the Unique Gauge is full, you'll cancel any unfavorable Element factors, so pairing this attack with Goku's powerful Main Ability effects will bring any enemy to their knees!

Deals supreme Impact damage.
Applies the following effects to self upon activation
+50% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

Nullifies own unfavorable Element factors for 3 timer counts upon activation if this character's Unique Gauge is full.
*Blast Armor when charging forward.

Unique Ability 1

Upon entering the battlefield, unfavorable Element factors for any damage sustained will be nullified for a set period, and health will recover for 15 counts. That means you can even hold your own against attacks from unfavorable Elements!
Furthermore, when Goku's health reaches 0, Endurance effects will activate, and after they do, nullified unfavorable Element factors can't be cancelled!
Goku can also recover health when hit by enemy Arts, or after the end of an enemy's attack, so this character can take a lot of punishment just as you would expect from a Defense type!
And following an enemy attack, Arts Card Draw Speed will increase, so get ready to counterattack after withstanding an enemy assault!

Applies the following effects to self when battle starts:
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

The following effects occur when this character enters the battlefield:
+40% to damage inflicted (cannot be cancelled) (activates twice).
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Increases own Dragon Balls by 1 (activates once).
Gradually restores own health each timer count for 15 timer counts.
+20% to damage inflicted by allied "Tag: GT" for 20 timer counts.
Inflicts all enemies with Attribute Downgrade "+5 to Strike, Blast & Special Move Arts costs" for 5 timer counts.

The following effects occur when hit with an enemy's Arts attack while this character is on the battlefield:
Inflicts enemy with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 15 timer counts (activates once).
Activation count resets after character switch.
Restores own health by 3% (activates ten times).
Charges own Unique Gauge by 15%.

The following effects occur after enemy attack is over:
Increases own Arts Card Draw Speed by 1 level for 20 timer counts.
Restores 30% of damage received (up to 30% of own Health).
Reduces enemy Ki by 20.
Reduces enemy's Dragon Balls by 1 (activates once).

Applies the following effects to self when own health reaches 0 (activates once):
Restores health by 40%.
Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).

Unique Ability 2

This Goku features a special cover change against Strike Arts!
Goku's Unique Gauge increases every time an ally uses a Strike or Blast Arts, but if there is a defeated battle member, just one Strike or Blast Arts will raise the Unique gauge to 100%!
When the Unique Gauge is full, Special Move Arts, Ultimate Arts, and Main Ability will get buffs! After holding out with Goku's generous defensive capabilities and overall tenacity, once the Unique Gauge is topped out, it's time to go on the offensive!
In addition, enemy Attribute Upgrades and Buffs from Ultimate and Awakening Arts or Rising Rush will be cancelled, including an enemy's "Nullify Endurance Effects". So, keep that in mind, as well as your ability to nullify enemy special cover changes for five timer counts when using a Strike or Blast Arts!

Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
[Comboable Arts]
Special Move Arts

Applies the following effects to self every time this character uses a Strike or Blast Arts Card:
Restores Ki by 10.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 5 timer counts (activates once).
Activation count resets after character switch.

Also applies the following effects to self if there is a defeated battle member (activates once):
Charges own Unique Gauge by 100%.
+30% to Ultimate damage inflicted (cannot be cancelled).

Very slightly charges own Unique Gauge every time an ally uses a Strike or Blast Arts Card.
Applies the following effects to self once Unique Gauge is full (activates once):

Restores health by 30% and Ki by 30.
+30% to damage inflicted (cannot be cancelled).
Increases Dragon Balls by 1.
Enhances Special Move Arts.
Enhances Ultimate Arts.
Enhances Main Ability.

The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:
Cancels own Attribute Downgrades and Abnormal Conditions (activates twice).
Cancels enemy's Buff Effects.